Servers will be coming offline at 12AM PT 1/25. Servers will remain down for approximately 8 hours. EU may require extended downtime as additional server infrastructure is set up.
Pre-Season 3 is here!
As we wrap up Pre-Season 2, participants who completed a Top 10 score and placed on the Leaderboard will receive their Shotgun Reward.
Pre-Season 3 will begin immediately. We’ve updated the score values for finishing position and kills; your placement still matters most but the value for kills will be worth a lot more. As mentioned in the Producer's Letter, there will be an article coming out on patch day that will detail the new values and other information about seasons moving forward!
In support of Pre-Season 3, we’ve upgraded the UI in a few areas. Kill Count and the value of the Next Kill have been added to the game HUD. Leaderboards Tiers have been added to the Kill Feed, so that everyone can see when someone in Bronze killed someone in Royalty! Finally, you can now click on players’ names in the in-game Leaderboard to view their Top 10.
EU Servers
During the downtime while we deploy the patch, we will be transitioning all of our EU games over to all new hardware. While we have already estimated a large amount of downtime to accommodate the switch, it could take longer than anticipated. We will keep you updated should that look likely.
Airdrop Ticket to Scrap Conversion
As Airdrop Tickets have been phased out, they will be converted during downtime to Scrap. In addition, the Scrapyard now contains all items from the Wasteland, EZW, Predator, and Ronin Crates. This is different than what we conveyed in the last Producer Letter. We saw a lot of community feedback on this one, so we made some adjustments based on that feedback.
Steam Accounts that have Air Drop Tickets, but no Daybreak Account, will see their Air Drop Tickets removed, but an equivalent number of special items that will be able to be scraped for the same value will be added there at a later time.
Bug Fixes
The team has been very focused on bug fixes and general polish as we continue to emphasize the quality of the game as our top priority.
Reloading
There were a number of cases where a reload would be interrupted, however the UI (and character animations) would make it seem like the reload was successful. This could create a scenario where the weapon would appear to have a full magazine that was actually empty. We’ve identified and fixed all known cases that could create this scenario so reloading should be very consistent and reliable now.
End of Game UI
We’ve cleaned up the end screens to ensure you always get the information you’re expecting – who killed you, how much XP did you earn, and how many points did you receive. Screens should no longer be skipped, and players should not be kicked out of the match while viewing their end screens.
Car Ejection
You should no longer be ejected from a car and then stuck in place with no ability to do anything. On the subject of vehicle bugs, we’ve also fixed a bug that could cause Turbo to get stuck on and vehicles to auto-accelerate when entered. This is a tricky scenario that we want to keep an eye on. We really believe this has been fixed, but it is not something that we can make happen, so I want to see how this does over the first few hours of the patch.
Exploits
We’ve fixed several exploits with this patch:
- There was an exploit allowing some users to have an infinite inventory which has been addressed.
- Emotes are re-enabled and can be used in gameplay again. They will now be interrupted by other actions (such as shooting or looting) and cannot be bound to the same key as any other action.
- here are some shelves in the world that would allow players to be protected from incoming fire (but able to shoot from the position). Those shelves are now two-way bullet streets.
- Group leads can no longer queue the group into a Solo match in order to get the group into the same game.
- Crouch spamming has been addressed, and should not be used as an exploit to make yourself harder to hit.
Crouch Blocks
If you crouched next to an object, it would often block you if you tried to stand back up, instead requiring you to move a bit in order to stand up. This is fixed; you should now be able to stand back up from crouch (assuming there isn’t an object directly above your character’s head).
Vehicles
A few unexpected fixes that checked out in QA so we have included them in the patch. Vehicles should no longer get stuck in turbo, and also should not auto accelerate when you get into them.
Crown Conversion
The deadline to convert Daybreak Cash to Crowns has passed. The Daybreak Cash conversion feature has been disabled. Crowns can still be purchased directly in game.
Misc Bug Fixes
- Removed the ability to allow accurate Cone of Fire while jumping
- The AK-47 recoil was not resetting correctly and has been addressed.
- Procoagulant will no longer incorrectly apply instantly. It once again has a 1 second use time.
- Moving items within the Inventory when standing next to a loot bag will no longer delete them.
- You can now loot items from your victims by dragging them from proximity to the inventory
- The Wasteland Skull Helmet and Mask of the Zombie are no longer stackable
- Fixed a number of clipping issues with some of the older wearable items in the game
