We’re wiping the slate clean and starting anew with Pre-Season 4 in the next game update. You’ll need to earn your way back to Royalty, but pay close attention because there are some important changes to how you climb the ladder.
Pre-Season 3 Wrap-Up
With Pre-Season 3, we received a lot of feedback that Royalty was too easy to obtain, and the value of kills wasn’t pushed as far as they should be. In Pre-Season 4, we’re directly addressing this feedback by increasing kill scores across the board, and substantially raising the threshold for Royalty entry. Additionally, we’re trying something a little different with kill scoring in Pre-Season 4: kill values will now be bucketed in a way that we feel more accurately reflects the “phases” of each match, and assigns kill values to those phases. This is different from our previous scoring method which assigned every kill an escalating value.
Here’s how it all shook out with Pre-Season 3.
What's New
With the kickoff of Pre-Season 4, we’re going to continue to make tweaks and adjustments to Tier distribution, kill scores, and Season length. Check out this article with some more deatils on the specific changes. We’re hoping to make the jump into Royalty even more difficult and something you’ll want to boast about.
Rewards!
Pre-Seasons 1 and 2 got the ball rolling with the Tribute Backpack and Shotgun skins. Pre-Season 4 adds to your set with the all-new Tribute Helmet! This time around we’re also adding in a certain amount of Scrap based on how well you place at the end of Pre-Season 4. Getting a new item from the Scrapyard costs you 100 Scrap, so make it all the way to Royalty and you’ll earn 3 free attempts. More details in the article.
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