Our weekend update to the Test Server is here! In addition to a number of bug fixes, we’re opening team games (Duos and Fives) for the weekend.
General Updates:
- The dot indicating your position on the map has been replaced by an animated icon so that it’s easier to quickly spot when you bring up the map.
- Slightly lowered the probability that a match will end in a city.
- Frag Grenades and Molotov Cocktails visual and audio effects now play at 300 meters (increased from 65 meters). Combat Update Bug Fixes:
- Fixed an issue that caused the Airdrop audio to occasionally not play.
- First person throwing preview arc is far more precise to the trajectory of the throw.
- You can no longer enter a vehicle while throwing, which caused numerous issues.
- Scope now displays properly when zooming in while jumping.
- Fixed a camera jitter that could occur when interacting while aiming down sights.
- Camera should no longer bobble up and down when using the classic camera and fists out.
- Fixed a delay that occurred when zooming in with the binoculars for the first time.
- End screens now properly display when a player wins with their inventory open.
- Letting the match timer end will no longer cause end screens to not appear.
- ATV mud splash effects have been cleaned up.
- Dead teammate map locations no longer show up.
- Fixed a few crashes that were occurring on the last build.
Live Bug Fixes (Fixed in this build, will go Live with the Combat Update):
- Incoming shots should no longer occasionally be silent.
- Explosive damage should now be applied much more consistently despite objects (that do not provide complete cover) being in the way.
- Improved the performance issues that could briefly occur when opening the Inventory.
- Recently Played With’ UI now populates properly.
- Wooden arrows now cause bleeding.
Known Issues in this build:
- Voice chat does not work in the group lobby on the Main Menu. Works in-game though.
