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Release Notes

Changed floor height calibration to require both triggers to be pulled.
Added new easy level 1 boss.
Fixed crash when run ends and player has familiars.
Fixed double respawn bugs.
Clear player when loading first level, so if you blow yourself up with a bomb in the title room it won't matter.
Clear rechargeable, consumable, and trinket slots on respawn.
Give weapon full ammo based on current ammo stat.
Improved error/run reporting.

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