You are no longer trapped in the weapon room at the end of a level.
Fixed level 5 elevator.
Made ranged weapons drop more often.
Fixed enemy blinking crash again.
Adjusted boss difficulties based on analytics.
Here's some stats from the game analytics of Luca.
Level 1 Boss Success Rates and Average Time
45s 84% Orcus
30s 92% Pater
28s 69% Mors
My target is to have the first level completed 90% of the time. So Mors' was removed as a level 1 boss and Orcus' health dropped a bit. The bosses gain extra attack moves in later levels.
Level 2 Boss Success Rates
87% Orcus
70% Orcus w/ Commoners
85% Pater
56% Pater w/ Archers
69% Mors
35% Mors w/ Swordsmen
82% Silenus
72% Silenus w/ Demon Bombs
Level 2 average boss fight times are 40-50 seconds. Obviously having extra enemies in the room has a huge impact on the difficulty of the bosses and needed to be reduced.
Also, I get feedback on every room design so that I can analyze and adjust the difficulty for maximum fun.
Also, 17% of the time players kill the shopkeeper, who's name happens to be Kenny.