Greetings pilots! We've a lot to talk about today so let's get started shall we?
First and foremost, is that the next update is going to take a few extra days to get ready. Why, you might ask? Well, because there's a bit going in to it that we need a few more days to polish and get working right. What's coming exactly? Take a look,
Era Spread Changes Coming - These changes are WIP and may not be final
We've decided to move from a 3-era spread, to a 4-era spread to help balance the game, maps, and vehicles easier. This means that we'll be moving to this spread,
Tier 1 - 1950-1960
Tier 2 - 1960-1970
Tier 3 - 1970-1980
Tier 4 - 1990+
As we test this spread, we'll be looking to see if it's to short a year range, if we should add more tiers, go back to three tiers instead, etc. We'll need your feedback on balance changes, and we're going to be on standby to make changes as soon as we get said feedback.
Now, gameplay wise...say helo to the new repair and re-arm system,
First, we're adding new respawn timers when you're shot down. We'll be looking for feedback on the lengths of downed time here as well. You'll be able to land a helicopter at a bas and have it be repaired and this will take time depending on the amount of damage. On top of this, we're adding timers to reloading based on your weapons load out. Have a chopper with missiles? Easy reload. Have one loaded to crap and back with rockets, MG's, missiles, et all? You should expect to need time to re-arm and get back in the fight.
Heat seekers are also getting another pass that will change how hard it is to lock on to a target. Flares are also going to become more effecitve at shorter ranges. Finally, you can also expect the standard round of bug fixes, performance enhancements, etc.
Feel free to give feedback in the comments section below!
-Rayne
Team Jet Cat
