Hey everyone,
we hope you enjoyed or are enjoying Die Young!
Many of you were pleased by latest big update with Stone Pillars, boss battle and more, others felt a bit frustrated by the long climb.
We want you to know that we acknowledged this and are already working to introduce more variation and a slight change of pace on Stone Pillars.
That said, due to the nature of the story it was necessary to add in the last update ( high tower ) a noticeable part of climbing through the top of the tower.
Everything will be clear once we will unveil more about the story.
But we also know that many of you praised the big free roaming initial area, where the mix of action, stealth, surviving and climb is what we want you to experience most of the time spent playing the game.
So, since we are actually working on a big new zone ( maybe even bigger than first part ) with several points of interest, we decided that next update with new content ( new zones ) and story element will be once we reach version 0.6.
This is because will introduce a new big large zone mostly flat and full of locations similar to the first part.
Therefore, due to the large size of this area, it will take more weeks to release.
In this new area, keeping a low profile and making a wise use of resources will be more important and the mix between exploration survival and parkour-climbing will be balanced like in the actual first part ( until bull door ).
Of course this doesn't mean that we are not going to introduce anything new in the short run, not at all:
We will work this month and next on many gameplay elements and this is what you can expect in the next 4 - 10 weeks:
- burning vegetation + fire propagation dynamics
- several fire-related gameplay elements
- new flying enemies ( bats, hawks... )
- new unique human enemies ( they are not the classic type of mob / guard... let's say they have some special... "addiction"... ;-) )
- new moves / improved combat system with parry and more
We hope you will like it!
Keep playing and try adventure mode if you want an experience where you can focus on the story rather than action sections.
Thanks!
Meanwhile here are new patch 0.4.0.26.18 notes:
- Rest in shelters now heal from venoms
- Fixed several hard jumps in first part ( especially the one from top of house on the beach )
- Now examine notes Have audio and Daphne speaks everytime she examines something.
- Fixed compenetration bugs near coastal tower
- Fixed swithc behavior in boss battle
- Fixed electrical sparks not showing in boss battle.
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As always we'd love to hear your feedback in the Discussions area of the Community Hub!
And don't forget to contribute, if you wish, in the Official Ideas and Suggestions Thread!
Thanks to everyone for your support, help and ideas!
