I know that you were waiting impatiently for this moment and that the waiting it's consuming you ( it's also consuming me if it makes you happy ;-) ) but fear not, we are working for you.
With this update, we introduce a ton of stuff ( and also a lot more stuff that you can not play yet ;-)) and we get closer and closer to completing our long journey!
But here we go:
CROSSBOW & ARROWs
You were among the ones who complained about not being able to use the equipment left by a killed soldier?
Well, now you can!
Enjoy this brand new lethal weapon: the CROSSBOW.
Players may also be able to collect a Quiver and Arrows from the enemy.
The Quiver, upgradable in the Craft Menu, allows you to accumulate multiple Arrows in a single Inventory slot.
There are three types of arrows:
- The STANDARD ARROW is collectible from a dead enemy (the number of collected arrows is random to each loot). Once fired, it can be picked up again from the ground if the target is missed.
- The CRAFTED ARROW can be built in the Craft Menu. It does less damage than ARROW and always breaks on impact.
- The POISON ARROW can be crafted by combining a Poison Needle and an Arrow (both standard and crafted). Striking a medium-sized foe (Melee, Ranged, Junkie) and a medium-sized animal, you kill him instantly.
N.B .: The recipe for the POISON ARROW is added by buying the recipe for the Poison Needle from the Collector.
Players who have already purchased that recipe must discard from their inventory a Poison Needle and collect it again.
The Poison Arrow recipe will then be automatically added to the Craft Menu.
In order to manufacture the CRAFTED ARROWs, a new RAW MATERIAL has been added: the Feathers.
They can be collected from the ground near flocks of birds or by killing birds of prey.
You can get the CROSSBOW by killing the soldiers equipped with it ( the ones around Stone Pillars for example ).
The dynamics of CROSSBOW will be further expanded and improved in the next updates and in the upcoming prologue.
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RELAXING INFUSION
When aiming with the Crossbow in Iron Sight (right mouse button), Daphne's hands will begin to shake after a few seconds.
To improve targeting, players can use a new consumable item: RELAXING INFUSION.
The recipe for this Item can be purchased from the Collector.
NEW ANCIENT IDOL
A new Ancient Idol has been added on the island;
It's in the Watchtower.
NEW ENEMY GROUP BEHAVIOR
Now Militia enemies (Melee, Ranged, Executioner) who are close to each other, alert each other when they spot the player.
NEW WEAPON BALANCE
The damage of some weapons has been rebalanced (now the "factory" weapons do more damage, while their crafted version does less damage).
IMPORTANT BUG FIX
The bug that occasionally threw Daphne into the air was corrected when walking on some surfaces or objects.
VARIOUS FIXES
- General AI improvement
- New Graphic AO improvements
- Fix to some UI bugs in the Inventory
- Fix collisions between enemies and Daphne
The final levels of the game are being tested internally. DY: Prologue ( containing also a taste of the final stage) will be released soon as free minigame on steam.
We hope you like this update, don't forget to leave your feedback in Community Hub.
Oh, and by the way...
https://store.steampowered.com/app/433170/Die_Young/
Die Young is on sale! So grab it if you didn't do it already and tell it to all your friends!
Best!
