With this update we introduce a long-awaited and very entertaining feature!
The Ai vs AI interactions!
Are you running in the countryside chased by 3 crazy junkies?
Do you see a big fat guy with a sickle far in front of you?
Try to reach him, maybe you'r lucky and he'll start attacking your enemies so you can escape and enjoy the show!
Actually AI tables are configured so that soldiers executioners and dogs can attack junkies, junkies and wildlife attack practically everyone if provoked.
We will experience various combinations according your suggestions, so keep reporting us feedback!
As usual we keep improving, fixing, enhancing the software and adding new cool things! For example look at...
NPC restyling
Now they looks much better, huh?
Also included in this build:
- Better AI and animations for all NPCs Especially human ones.
- Combat system fixes: ( improved limb to limb and limb to weapon collisions, strange hit reactions reduced )
- Fixed a bug in The Gate shortcut
- Several CPU Optimizations that should improve frame rate stability and raise fps a bit.
- New Music tracks from Simon.
The final levels of the game are almost ready, (actually 6 out of 7 levels are roughly ready and being tested internally! They will be tested still for some months, so to ensure a smooth experience) but before releasing new content in 1.0 next year... you can have a taste of it soon if you are impatient ;-)
Yes, i can officially announce you that we are going to release parts of the final game stages in a free minigame available on steam in the next weeks.
It will be a story happening few hours before Daphne & friends kidnapping. And you will find bind to this story when you are going to play the 1.0 and reach final stages.
We hope you like this update, don't forget to leave your feedback in Community Hub.
Oh, and by the way...
https://store.steampowered.com/app/433170/Die_Young/
Die Young is on sale! So grab it if you didn't do it already and tell it to all your friends!
Best!
