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Castle Torgeath 0.9.8B is Ready – Major Update to Combat and Level 3 (Smithy)

Hello everyone!

This release contains a major update to enemy combat and level 3 scenery and effects. We have reworked enemy one-on-one melee combat to have much better flow and feel. Specifically, the enemies can react much better to a moving target especially their ability to follow, dodge, attack, and get hit in any combination. Also all humanoid enemies (e.g. orcs, skeletons, morphs) can now open doors. We have also added a new morph enemy type that is now used in levels 3 and 4.

We have also completed all additions to scenery in level 3 (first orc level). These include many new exciting effects (e.g. fog, fires) as well as some new surprises (e.g. earthquakes, bats). Finally, we had to rebalance enemy hit scores for the now more challenging combat style.

Here are the full details of the update:

  • Added new morph creature in levels 3 and 4
  • Added new scenery in level 3
  • Added new effects in level 3 (e.g. fires, bats, fog, earthquakes)
  • Updated level 3 orc general boss battle
  • Adjusted enemy hit response to look more realistic
  • Major update to single combat by all enemy types for better flow and effect
  • Killed enemies now respond to hits
  • Rebalanced for new single combat style
  • Humanoid enemies can now open doors that have no locks
  • Updated credits page
  • Slightly improved game’s performance
  • Fix several minor bugs

Here is a picture of the new morph enemy in Level 3:

Here is a new effect in Level 3:

Here is another new effect in Level 3:

Thanks for your feedback and support. Let us know what you think about our new changes!