WolfQuest Patch: Version 2.7.2p7 released, November 14, 2016. This is a maintenance patch with a few new things and a lot of bug fixes.
New:
* In multiplayer games, after the host kicks three players, no new players can join the game. (Please do not abuse the Kick function. Create a private game if you want to play only with friends! Excessive kicking may lead to restrictions on your game account.)
* Online status now displays correctly in the Account: Friends panel.
* Host username is now displayed in the multiplayer game lobby.
General Bugfixes:
* Multiplayer bug that prevents players from picking up pups (at least, one such bug).
* Various other fixes that should prevent some rare bugs in multiplayer games.
* Another fix to prevent multiple cougars from spawning in multiplayer.
* Corrections to inconsistencies in kill stats and achievements (not retroactive, alas).
* Bug that prevents the ESC/Pause Menu from appearing (at least, one such bug).
* Bug related to howling and Pack Affinity.
* Bug that prevented game conclusion when all players reach rendezvous spot.
* Coyotes and other animals will not spawn during stranger-wolf encounters.
* Bug that made Pack Rally more difficult to achieve with fewer players in a multiplayer game.
Mobile-Specific Bugfixes:
* Reduced memory load during transition from Mark Territory to Pups mission, to reduce possible crashes on mobile devices with 1GB RAM.
* Various bugs that cause crashes (after chasing away eagle, upon reaching rendezvous site, etc.)
* Players who have not purchased the Coats Customization pack will see customized coats and bodies on other players. Also, stranger wolves will now properly have a variety of the basic coats.
