https://youtu.be/c-PgzxHbeTk
The expanded maps in WolfQuest 3 encompass not only more grassland and forest, they also now include more creeks and rivers. The Lamar River is the most known example, but two other “significant” creeks (i.e. they have names) wind their way down the slopes of the mountain: Amethyst Creek and Chalcedony Creek. Happily, we now have much better tools to create realistic waterways than we did with the old game so we think you will be as excited as we are about WQ 3 water. This video looks at the process of creating Chalcedony Creek.
Tools shown in this video:
* Unity3D: Game authoring tool
* River Auto Material (R.A.M.): Used to create river spline and carve riverbed in terrain.
* Lux Water: Gorgeous water shader
* Vegetation Studio Pro: Powerful tool for spawning and rendering vegetation as well as rocks and other small objects.
We will also create the small ponds up on Specimen Ridge that you may recall from the old game — and yes, you’ll be able to drink from any of these bodies of water. Drinking will give you a small health boost. (And no, we won’t be adding a Thirst Meter.)
We don't have a release date yet but we are getting closer! Our plan is to release the first episode, Amethyst Mountain for PC/Mac on Steam and itch.io, as Early Access. That will be followed by Slough Creek some months later, then followed by the mobile versions.
