A few weeks ago I wrote about how the WolfQuest codebase is ten years old now — and not coincidentally, so is our 3D wolf model. So we’ve been putting some work into it. We stripped it down, improved the mesh, and then rebuilt it with much better rig for higher fidelity animations. We also created a set of blendshapes, which allow better facial expressions, including snarling, sniffing, and even panting!
And along the way, we made the eyes customizable, so players will be able to choose from 6-8 accurate colors for their wolf’s eyes!
