

Defenders!
We are introducing Defenders 2's new weekly Battle Passes! With them, you can, depending on the PvE-mode, get the cards you need — shards of Towers and Spells, Runes, or other resources. Just like "in the good old days."
To get rewards, you need to clear difficult levels in PvE locations (“swords” on the map) of the corresponding mode. Each difficult level you beat gets you higher and higher on the Battle Pass levels and allows you to receive greater rewards.
Each pass has two lines of prizes — a free one, which is available without any additional conditions, and a paid one, which prizes are available only if you purchase a specific Battle Pass.

The global rebalancing of the Hero system is here!

New heroes have appeared in the game:

- Now the cards of Heroes, who are hired on the ship, have a SHIP marker in the collection;
- Freeze now slows down only ground creeps;
- Fanatic now increases the amount of Prime at the beginning of a battle;
- Heroes that have an impact on the battle strategy are united in groups:
- Fanatic, Highlander, Defender are in the Servants group;
- Lady Frost, Snow Maiden, Da'Ka are in the Brisk group;
- Freeze, Dendromonster, Fay are in the Containment group.
Like other Heroes of the same group, they cannot be recruited at the same time.
- Besides, Snow Maiden, Highlander, and Da'Ka now give effects to all cards, including mythic ones.
You can get these Heroes in special events. Do not miss them!

In this version we have also revised the formulas and mechanics for gaining experience.
- Now the main way to gain experience is by merging cards. At the same time, you will still be able to gain experience in battles, but it will be more of a pleasant bonus than the main way of leveling up;
- The amount of experience gained per battle reaches its maximum at level 90 of any location. For battles at a higher level (for example, mines of level 200, 350, etc.), the cards will receive the same amount of experience as they do at level 90.
- Each card gives a fixed amount of experience, depending on its rarity. The higher is the rarity, the more experience you will get ːsteamhappyː
- If a similar card is used for merging, the amount of experience will be several times higher;
- Bonuses from the ship and Heroes will also affect the process of getting experience.
Please note!
- If the card used for merging already has a certain amount of experience (i.e. the card level is above 1), then it will be added to the merging experience. However, the ship's and heroes' and/or coefficients for merging identical cards will not work in this case.
- Given the fact that cards of high rarity are giving much more experience when merging now, the requirements for leveling up have also been raised.
- The higher is the rarity of the card, the more experience it will take to level up, up to the maximum level 90.

The shards system has become even more clear and convenient!
- The shards with the NEW marker will now be displayed first;
- After them, there will be all the shards from which you can collect at least 1 whole card, separated according to the basic rarity;
- And at the end there will be the shards which are not enough to collect the whole card, also separated according to the basic rarity.

- Upgrading the Frost Tower in battle increases the slowing down effect;
- Foil bonus for the Snow Cannon has been changed to a 20% increase in the slowing down effect;
- Fixed a bug with the foil Underground Predator that made it impossible to insert runes that increase the effect duration;
- Fixed a bug with the Flying Saucer's damage;
- Fixed a bug with the Towers where in some cases it was possible to upgrade them by using All-Purpose Gears of a lesser rarity.
