
Defenders!
We continue telling you about the planned in-game changes. And today it is time to discuss the most mysterious and exciting thing for the players — crafting system.
And not only about that ːsteamhappyː
Chests Update
Before getting to the most important part of the announcement, let's talk about something we have planned as the next step after the Hero rebalance and will introduce into the game with the next update — the update of chest contents.
First of all, we would like to note that the current system of getting Heroes is confusing, incomprehensible, and often tiresome. Sometimes a significant amount of card shards, time, and even essences is required to receive a golden chest. It is noticeably out of line if we take the process of getting the rest of the cards in the game into consideration and make the process of farming Heroes too long and complicated.
Therefore, we decided to give up the Hero chests and add Hero cards, just like tokens, to the regular chests that you receive for winning on the location.
The rarity of Heroes and tokens, dropping from the chests, will be determined according to the current system, which means the whole process of getting Heroes will become much easier, including those of the legendary rarity ːsteamhappyː
And, of course, you no longer have to spend tokens on Hero chests because you will only need them for evolution.
Thus, getting all types of cards — Towers, Spells, Heroes — will become more transparent, uniform, and affordable. The need to level-up and sell cards will become a thing of the past. The reason for this is the fact that unnecessary card shards will now be used to a greater extent to level-up and create the cards that you need.
Red Chests
Of course, we cannot help but take care of the highest-level chests in the game, the mythic ones.
First, getting such chests is pretty much tied to the players' activity now, and that is something they cannot control (to an extent).
Second, unlike the other chests, you cannot receive runes from mythic ones, and when you are at a high level, a lot often depends on how well the runes are upgraded and how many bonuses they give.
And as a whole, these chests are not in line with the general system, and sometimes it confuses players who have just reached level 90.
With this in mind, we are planning to do the following:
It means that level 90 players will be able to receive mythic chests more often, and collecting runes of high rarity will become easier. After all, legendary runes will be in the red chests! And also valuable runes with a double effect 😃
At the same time, red chests will remain at the store, and you can buy them for both Red Crystals and Stars.
Crafting System for Tower, Spell, and Hero Cards
We decided to introduce the crafting system with what constitutes the basis of the game — Tower, Spell, and Hero cards.
At the moment, it can be quite difficult to get the right Tower, even with the fact that the card shards are a part of the battle reward, can be found in random stores, and are available for viewing ads.
We want to make the process of getting cards that the player needs more understandable and controllable. For this purpose, we are introducing the crafting system into the game.
It will work as follows:
Besides, by doing this, you get a chance of receiving a bonus — shards of card's foil analog or other special cards.


Thus, you will have full control of getting the cards you need and/or their duplicates (to increase the Quantity parameter, for example). And, as a bonus, receive foil counterparts of your favorite cards :)
Runes crafting will work on a similar principle (except for the foil counterparts, of course), but will be brought to the game a bit later.
We are also preparing a considerable amount of foil Heroes, new Heroes, and other changes that will make the game more engaging and fun 😃
