
Dear friends!
As you already know, the update 1.8.8 brought global rebalances to the game. Unfortunately, several nasty bugs also crept in, and because of that, the game balance turned out completely different from what we originally planned.
We have fixed these bugs in today's hotfix and, at the same time, re-launched the season. There were several reasons for this decision.
First of all, we would like to avoid a situation where a player could rise to a level that they would not normally be able to reach because their Towers dealt an abnormally high amount of damage.
Besides, we want the contest to be as fair and competitive as possible throughout the season. Gaining the rating points too easily contradicts these plans and may lead to a situation where players could raise the mines’ level so high that it would be impossible to catch up with them.
However, we, of course, will not roll back your progress or rob you in any way of whatever you have gained during this time.
As a gratitude for your support, we have prepared a fair compensation for you, 300 Stars. You can collect them in your in-game mailbox.

- Fixed the bug that greatly increased damage of some Towers (including their league counterparts): Deadly Poison Shooter, Dragon Tower, Sky Burner, Volcano, Pumpkin Gun, Hornet Hive, Colony of Bats. Now their damage corresponds to the original plan.
- Fixed the bug with a double bonus that the Volcano and Pumpkin Launcher received from the Heroes Vixen and Fire Fox.
- Fixed the bug with the Colony of Bats that increased the Tower range, instead of the damage when you upgraded this Tower in battle.
- Fixed the bug that did not stack the damage increase from the Deadly Strike and the same effect from the Prime Injector or the Aim Tower.
- Fixed the bug where slowing down effects did not stack up.
- Fixed the bug with the UP marker that would appear on cards even if they could not be upgraded.
