
Defenders!
The update 1.8.8 has been installed. The Prime Zone is waiting for you!
The game rebalances, which we talked about earlier, have appeared in the game today. Now the towers and magic cards are much more in line with the idea of collectivity and the Tower Defense genre.
Besides, many systems have become more understandable, logical and comfortable.

Now when you receive or purchase more than 3 chests, you can see all the chests loot immediately.
No more watching the chest opening animation many times in a row! ːsteamhappyː

Now there is a legendary analog of the players' favorite Deadly Strike in the game — Merciless Strike. Using this magic increases tower damage by 25%.
You can get it in special events. Do not miss it!

The card management has become much more convenient — now you can control the fuse and sale with the accuracy of one card, even in shards!
- In the multisell and fuse interfaces, you can now see two new buttons — '+1' and '+max'. They will help you control the selection of runes and chards (in increments of one card) when you sell or fuse them.
- Also, now at the very top of the window in the multisell interface, you can see the amount and type of currency you will get by selling selected cards or shards. At the same time, if there are not enough shards for at least one card, selling such a pack will be impossible.

Now all the effects add up, but only if they come from different sources.
Thus, a 20% increase in damage from the Accursed Bastion, 20% from the Spider Nest, and 20% from the Curse will add up and will give a 60% increase in damage to the Creeps.
At the same time, 20% of one Accursed Bastion and 20% of another Accursed Bastion will not add up.
The same goes for tower buffs, damage over time, etc.

Now upgrading the Tower increases only the main impact parameter. For damage towers, this is damage, the strength of buffs or debuffs for support towers, and the chance of triggering for counter towers.

- The towers have received an increase in damage (including league counterparts): Deadly Poison Shooter, Totem Bane, Dragon Tower, Machinegun, Sniper Tower, Ice Tower, Splitter, Deadly Prime Cannon, Machinegun MK2, Fire Tower, Air Guard, Mortar, Seismic Slammer, Spirit Tower, Detonator, Sky Burner, Underground Predator, Lightning Tower, Tower of the Sun, Volcano, Hornet Hive, Electric Tower, Prime Arrester, League Prime Thistle, Flying Cannon, Flying Saucer, Flying Spray, Sniper Rifle, Tornado Generator, Indestructible Idol, Incandescent Core, Ghost Tower, Pumpkin Gun, Colony of Bats, Tower of Chaos, Snowball, Festival Mortar, Petard Mortar, Minigun, The Queen.
- The towers have received an increase in range (including league counterparts): Frost Tower, Detonator, Accursed Bastion, Frost Guard, Prime Injector, Snow Cannon, Tower of Order.
- The towers have received a reduction in the rate of fire (including league counterparts): Spray Tower, Seismic Slammer, Flying Cannon, Tornado Generator.
- The towers have received an increase in the rate of fire (including league counterparts): Electric Tower, Flying Spray.

- The League Underground Predator now spreads the plague among the underground Creeps (similar to what the Hornet Hive does to other Creeps);
- The Flying Prime Arrester is now acting similar to the Lightning Tower. Thus, this tower received a new name — Flying Lightning Tower.

Magic cards will receive all the improvements (from the runes) at the start of the mission, instead of receiving one star at the beginning of every difficult level.

For your convenience, from now on the marker will be displayed in the following cases:
- If the card can be upgraded (it is possible to increase the quantity parameter or evolve the card).
- If there are enough shards to collect a card, and there is no such card in your collection yet.
- If there are enough shards to collect a card, and the number of such cards in your collection has not reached its maximum.

We have combined chat channels, so now chatting is even more convenient and enjoyable! ːsteamhappyː

- Fixed the bug where, in some cases, the Creeps did not accumulate immunity to fear.
- Fixed the bug where the Snowball's slowdown effect interrupted the Time Warp's slowdown.
- Now, when you fuse or sell an even number of shards, the empty card will not disappear from your collection.

After watching videos, the UP marker may appear on the shard pack even if there are not enough of them to collect a card.
See you!
