Today is the day.
Stumblepath is officially available for purchase.
Half a year of development.
Dozens of reworked mechanics.
Countless strange builds.
And not a single “correct” path.
This is a roguelike build-maker where:
there are no hints
there are no guaranteed right decisions
there’s no time to overthink tomorrow
Every run is an experiment.
Every build is a risk.
Every defeat is a step toward something even more chaotic.
If you enjoy games where you can break the system…
or accidentally break yourself — welcome.
Thank you to everyone who wishlisted, tested, left comments, and supported the project ❤️
This is my first fully released game — and only the beginning.
See you on the path.
— Developer of Stumblepath
