An AI movement check has been implemented that checks if the AI has stalled (stopped moving) (either due to an interrupted decision path or having been spawned/moved into a navmesh hole that can sometimes be created during the procedural level build) and resets it.
- News and updates
- Fascist
- Patch 4: AI Stalling Fix
Source: Steam Community (opens in a new tab)
Build and release context
Recorded Steam release date:
Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.
