Howdy everyone! 0.5.1 took a lot longer to come together than I expected because trying to implement better tooltips ended up taking a long time to make a bunch of underlying changes but it's finally here! The biggest feedback from the 0.5.0 release has been addressed as well as a ton of bug fixes.
I'm hard at work on 0.6.0 and designing The Adept as well as working through what it'll look like to rework The Elementalist and I can't wait for the game to get all these massive changes!
I'm also very aware that people feel like Difficulty 9 and 10 are a bit too difficult, notably because you're basically forced to play Earth builds in order to have enough Gold to actually progress your build. I expect that the large suite of changes in 0.6.0 will resolve this, so be on the look out!
v0.5.1
Improvements/Changes
Update the right info panel. It now shows your currently selected character and difficulty, and the Elementalist's Element Bonuses have moved into this box. Both sidebars have been made slightly wider to compensate for this change.
Added information on reroll cost increase and free reroll gain to Current Run dialog and Rewards dialog will show when you got a free reroll.
Added Restart and New Run buttons to the in-game menu
Changed Difficulty 2's modifier to replace the Elementalist's bonus starting 1 with a bomb instead of a random 1. This should discourage restarting immediately if an Earth 1 was removed.
Added note to Character Select for Elementalist's bonus 1 of the selected element.
Added a "random" option to starting Trinket selection which will randomly choose one of the available starting Trinkets to start with.
Added additional dynamic tooltip information about the bonuses the following items will give. Of note, this required a fair bit of underlying code changes and I will be closely monitoring for new bugs due to this change. It also likely fixed a few bugs along the way and made save files a fair bit smaller.
Stickers: Amulet, Compass, Deck Box, Fist, Infinity, Sphere
Trinkets: Assimilation, Chaos, Cloak, Golden Pickaxe, Gravity Boots, Mighty One, Piggy Bank, Salve, Ship, Snake Eyes
Bug Fixes
Fixed an issue where Snake Eyes would continue to apply the 3x bonus to consecutive 1's instead of resetting after every 2 consecutive
Fixed an issue where two Seeds on the same card would not adjust their current state when the other Seed upgraded the card, causing mismatched percentages
Fixed an issue where Seed was potentially duplicating its efforts, which could allow for more than 3 stickers to end up on a card
Fixed an issue where Seed would not update if incremented/decremented by Card Upgrades
Fixed an issue where Eye would not re-flip the 1's it flipped, only already-visible 1's
Fixed an issue where a Full Clear would remove any remaining re-flips triggered by the final card, meaning things like Roots or Light (10) bonus would not trigger from the final card
While adding the above information about rerolls and reroll cost increases, I fixed an issue that both were happening 1 round later than they should (after Round 4 rather than before for example)
Fixed an issue where Snake Eyes was clearing its bonus when a 1 reflipped
Fixed an issue where the grid would not get resized in some circumstances
Fixed an issue where Scrapbook was not rounding down when counting Stickers
Fixed an issue where Net + Star on a card would re-flip as many times as there were matching cards for Net instead of stopping after the first re-flip
