Happy weekend everyone! I'm hard at work on 0.4.0 and getting everything ready for the Early Access launch, but I wanted to get this patch in with some fixes and balance changes for those of you still having fun with the demo!
v0.3.5
IMPORTANT: If you have an in-progress run, you will be unable to continue it with this version update!
Improvements/Changes
Ensure that the "below score threshold" confirmation dialog shows up in Round 20
Added a small section to the left sidebar that denotes Full Clear: Yes/No
Bug Fixes
Fixed an issue in event processing that was causing substantial lag in score updating, shop loading, and various other lag
Fixed an issue where exactly meeting the score threshold in Round 20 would count as a loss instead of a win
Fixed rounding errors in points accrual caused by using integers for points even though many things cause decimal amounts of points.
Balance
Trinkets
Metal Detector now targets the lowest-value bomb possible
Plasma Gun now gains its stacking bonus when adjacent to 4 -> 2 Heat cards. This bonus no longer increases on re-flips.
Snake Eyes' consecutive 1 bonus increased 2x -> 3x
Stickers
Roots now re-flips 3 -> 2 other cards
Element Bonuses
Light: Threshold for Flip a Bomb increased 6 -> 7
Earth (3): Gains 1 -> 2 Gold
Earth: Threshold for Gain +1 Gold Income decreased 7 -> 6
Life: Threshold for Heal 1 HP decreased 5 -> 4
Life: Threshold for Gain 1 Max HP decreased 8 -> 6
Other
Bonus gold gained from being over the score threshold has been lowered from 2, 3, 4, 6 (at 25%, 50%, 75%, and 100% over) -> 1, 2, 3, 4
Score thresholds have been slightly adjusted. Rounds 2 and 3 are now slightly easier, middle and later rounds are slightly harder
