First Major Content Update
Three weeks after launch, we're releasing the first major content update.
Our focus since release has been simple: expand the game with new ways to play while continuing to improve the overall experience based on your feedback.
Today, we're introducing a brand-new Roguelike Mode, a rework of Stage 4's Gate mechanic, 12 new achievements, gameplay improvements, and more.
New Game Mode: Roguelike
Defend your virus against endless parasite waves, build powerful combinations through random upgrades, and survive long enough to defeat the final boss of each difficulty.



As you progress, you'll unlock additional upgrades that can appear in future runs, allowing for increasingly powerful and diverse builds.
Features
3 difficulty levels:
Normal
Hard
Nightmare
Dedicated leaderboard for each difficulty
New unlockable upgrades
Save your run at any time
Fully separate progression from the main campaign




The new mode adds several additional hours of gameplay and offers a completely different experience from the campaign.
12 New Achievements

We've added 12 new achievements, all focused on the Roguelike Mode.
Whether you're aiming for 100% completion or simply looking for new challenges, there are plenty of new goals to pursue.
Stage 4 Rework
One of the most common pieces of feedback we received concerned Stage 4 and its Gate mechanic.
We've completely redesigned how Gates are created.
Before
Two specific Veins had to be destroyed to create a Gate.
Now
Destroying a Vein automatically creates a Gate connected to the previously destroyed Vein.
The mechanic is now much smoother and easier to use while keeping the strategic decision-making intact.
Stage 4 has also been rebalanced around this new system.
Gameplay Improvements
Automatic Biomass Collection
Remaining biomass is now automatically collected at the end of each round.
Smarter Soldiers
Soldiers now deploy more effectively around the Core and make better targeting decisions.
More Dynamic Workers
Workers now wander around when no biomass is available.
Improved Parasite Behavior
Parasites now briefly pause before attacking the Core or Minicores after reaching them.
Additional Changes
Audio
Reduced Overfed upgrade volume
Reduced Swarm Wave volume
Increased Cursor Miss volume
Fixes & Polish
Fixed Continue button highlighting in the Upgrade screen
Fixed an issue where the Continue button could sometimes fail to appear in the main menu
Updated several upgrade icons
Renamed Overflowing Veins to Overflowing Veins II
Thank you to everyone who has played, shared feedback, reported issues, and suggested improvements since launch.
We're excited to continue expanding the game, and this is only the beginning.
See you on the Roguelike leaderboards.
Antoine & Luc
