Hey Muters!
It's been a month since the release of MetalMuters! We've got some big changes that improves a lot of quality-of-life aspects of the game. Take a look!
Mana Overview
There is now a Mana Overview display when you hover over your current Mana. This indicates how much mana has been produced, consumed, as well as estimated production or consumption.
This is a simple counter that only takes into account components' mana cost and charge time, so it doesn't account for e.g. mana gained through Sorcery. Still, this beats manually counting your components' mana cost!

In addition, each component now tracks how much mana they have produced or consumed for the stage. Nifty!
Venture
Revamped component upgrade with an all-new upgrade system! Instead of showing random possible modifiers, the modifiers are now fixed. Furthermore, at later stages you will be able to upgrade more than one component at a time!

You are still encouraged to have a smaller number of components, but you are no longer subject to output randomness for the modifier. This proves quite the powerful investment!

Regarding Licenses, most License now reward you Prestige point upon completion, but they now can only be claimed once per License. Except the hardest ones, of course!

Otherwise, some QoL improvements include:
Add a "Prev. Config" button that immediately set up your board exactly like you did previously.
Add a "Give up?" button to give up the run and cash in early.
Research

There's something about having your first upgrade after a run and immediately taking it for a spin, so we adjusted our researches to give you just that!
Greatly reduced the Research Costs for most research item (it's a hard game, it is what it is)
Some research items are now Instant; no need to wait to try out new characters anymore!
Research descriptions now shows relevant items, such as given component, enchantments, etc.
There is now a "Speed Up" button that costs you a large amount of coin to speed up research queue. If you're rich this is where you spend those coins!
Balance
These are small balance changes that hopes to bring these aspects to be on similar power level as the rest of the game.
Enchantment: Arcane Attunement - Bonus Primed duration increased from 1.3x+0.3 -> 1.4x+0.4
Kelvin's Thermal Mythril Mutator - Starting Steel production increased from 0 -> 1
Fixes
Fix the game lagging on rapid component trigger
Fix missing tags on Character Components
Advanced Tooltip now shows decimals as greyed out for Producers etc.
Adjust Stats Window size in Venture Reward Window
And that's all for now! I imagine the game experience will be quite different after this update.
Are you enjoying MetalMuters? Let us know via Twitter or Discord!
Twitter: https://x.com/bigfishcarnival
Discord: https://discord.gg/pTkcttmYYJ
