Update Notes

Hello everyone!
This new update brings a set of improvements focused on progression, combat feel, and overall run satisfaction. We worked on three main areas: achievements, weapons, and wave progression.
Achievements Improvements
Improved achievement tracking and overall reliability.
Better support for unlock progression during gameplay.
More consistent achievement behavior between local progress and Steam integration.
General fixes to make achievement unlocks feel more stable and responsive.
Weapon Improvements
Several weapons were reworked to feel stronger and more satisfying to use.
Projectile-based weapons now have better visual presence and a clearer sense of growth as they
Weapon progression has been adjusted so upgrades feel more noticeable during a run.
Special attacks and advanced weapons have received balance tweaks for better performance and pacing.
Wave Progression Improvements
Enemy wave progression has been adjusted to feel more dynamic and engaging.
Early waves now build up more naturally, while later waves provide a stronger sense of intensity.
Progression between waves should now feel more rewarding and less flat.
Overall run pacing has been improved to create a better balance between pressure and power growth.
Overall Goal of This Update
The main goal of this patch was to improve the feeling of progression throughout a run. Weapons should now feel more impactful, achievements more reliable, and waves more exciting from start to finish.
Thank you for playing and for all the feedback. More updates are coming soon!
