
This patch is for an experimental (i.e. beta or unstable) build. If you'd like to learn more about our experimental process or how to access the experimental build, please see this post.
Changes as of 0.16.3
🪐 indicates changes due to community feedback!
Balance Changes
- Player starting area will always contain a level 1 and level 2 obsidian ruin
- Adjusted the range and cost of Radar Ruins
UI Updates
- Rebel ships will now display target ship’s name instead of hull name
- 🪐 Device menu will now remember which categories you had expanded
- 🪐 A button has been added to the pause menu to disable the easter egg after it has been triggered
Fixes as of 0.16.3
- Fixed camera becoming misaligned with the map border after exiting a building interior on the edge of the map
- Fixed battery and vision ruins not always showing VFX
- Fixed not all variants of Level 2 and 3 ruins spawning during mapgen
- Fixed redundant “Salvage” button displaying on destroyed rebel buildings
- Fixed device health not displaying on docked ships
- Fixed some Inert Ruins VFX not playing correctly
- Fixed using dashes around letters will no longer turn them into an em-dash
- Fixed discover section of ruins will now refresh when surveying completes and ruin is selected
