^ WIP Section of Oasis Courtyard
And thus ends another week of development. The big item on the list this week was the beginning of a proper save/load system, which was being put off in favor of gameplay development. Finally time to bite the bullet on that one and get it done!
Sorted out a few bugs/polish issues with the new player character, and HUGELY smoothed out the transitions between crouching/standing while aiming or in menus. Overall player movement and navigation feels much better.
We've also made solid progress on implementing a new melee weapon which was finished up being textured last week. We're excited about the special effects for this one; should be a ton of fun to play with soon!
And last but not least, a great deal of work for done in the art department. We're about halfway-done a huge detail pass on Oasis, the exterior courtyard area. There's a new female NPC in the works. There's also a ton of new consumable items being finished off, including new medical and stim items. Cool stuff all around.
Adam
Alayna
Christian
Patrick
Ian
Mathew
Stephen
Thanks for the read! And as always, make sure to check back next week for a new update.
