Unlock 2nd Mercenary: Elemental Mage
Fight by generating and absorbing elements.
Fire Element: Deal 8 damage to target on Absorb.
Ice Element: Gain 6 Armor on Absorb.
Thunder Element: Gain 2 Energy on Absorb.
Dark Element: Deal 6 damage to target's 3x3 area on Absorb. Trigger Stack at the end of the turn.
Radiant Element: Heal 8 Hp on Absorb. Trigger Spread at the end of the turn.
