https://store.steampowered.com/app/4267800/_/
Bandit Simulator TD will officially launch on Steam on October 12, 2026!
Xiao Mang has reviewed the demo's issues and player feedback, and made massive changes and adjustments.
Here's a summary of the upcoming full version's content and the main additions and optimizations:
Full Version Content
- 27 main city stages, 9 wild map stages, 100+ enemy types
- 200+ legendary heroes, plus random heroes of various rarities
- 81 unique Cores, 27 Aptitude Pills
- 629 gear pieces, 54 sets / 216 set pieces
- 11 rare Spirit Beast BOSSes, 33 Spirits
- 9 life skills, 15 gatherable/plantable resources
- 13 base building types, each with its own progression system
- 6 tiers, 47 jobs, 141 skills
- 375 unique talents
- 27 basic techs, 14 advanced tech lines
- 270+ treasures of various qualities
New Gameplay Systems (vs. Demo)
- Hideout Position System
- Wall Defense System
- Legendary Hero Roster
- Prison System
- Siege & Occupation System
- Lord Hall & Appointment System
- Tower of Souls & Treasure System
- Crafting Proficiency System
- Job Passive Skills
- Gear Affix Reroll System
- Enemy Types & Resistances Implemented
- Recruit System - Auto Recruit (Reworked)
- Advanced Tech System (Reworked)
Demo Issue Fixes (I remembered and fixed everything you reported)
- Repeatedly dragging heroes for city floor challenges - changed to enemies attacking the gate directly, no more circling
- Buildings/annexes hard to move - middle-click to move directly
- Crafting rates too low / red gear too rare / forced save-scumming - all crafting changed to Proficiency System; quality upgrades become easier over time
- Core leveling tedious, production jobs can't raise Cores - Cores now level up using Soul Pool (from Tower of Souls)
- Gathering buildings deplete resources too fast - all gatherables changed to percentage-based gather counts, unaffected by quantity
- Random recruits require checking every 10 minutes - added Auto Recruit and Prison System (hero storage)
- Buildings look ugly - redid art for all Tier 1-5 buildings
- Random recruit rates too low / uncontrollable - random legendary heroes added, plus pity system
- Wild maps spawn too few enemies - wild map spawn rate now tied to floor
- Dismiss/Rebirth doesn't refund EXP - now refunds 70% of invested EXP
- Leveling / using Pills / upgrading gear tedious - added hold-to-repeat leveling / input Pill quantity
- Lack of Coins - added city occupation tax gameplay
- Advanced tech too complex - all changed to single-line tech paths, simple and clear
- Can't reroll gear affixes - gear affix reroll now available in Tower of Souls (still being finished these days)
- Too few enemy types - added 54 enemies with different looks, elements, armor, HP, and move speed
- Set & Core lists messy and hard to use - redid all Set and Core lists
- No confirmation for important actions like demolish - added double confirmation for all important actions
- Lacking TD feel - added challenge-based Tower of Souls gameplay (more TD gameplay coming later)
The above are just the parts I consider most important. There are many more optimizations and content waiting for you to experience!
If you think I missed something or something needs changing, please leave a message in the discussion group or add me on QQ for a private chat!
I think your feedback is far more important than me writing code in isolation!
That said, I feel there are still many shortcomings! I'll keep working overtime to add more in the coming days!
Maybe many changes will also cause new problems!
But I'll boldly make them, and you can play with peace of mind. Even if you run into something uncomfortable, just tell me, complain to me, and I'll fix and improve it immediately!
Feel free to join our QQ group: 1077460329
All release news and updates will be posted there first.
Please, all brothers and sisters who enjoy Xiao Mang's games — Follow + Wishlist combo attack ↑↑↑↑↑↑!
Game Intro
Quick keywords: TD + Base Building + Idle = Addictive & Satisfying
- A simple "TD Combat + Base Building + Idle" game.
- Simulates the development of an ancient bandit hideout. Uses Tower Defense as combat, paying tribute to (Fenghe) many classic predecessors (Warcraft RPG - Thief TD, Element TD, Cultivation Simulator, etc.), then simplified, combined with idle gameplay to make "addictive fun" and "simple & relaxing" coexist.
- Every hero is a fixed tower. They don't move on their own — combat, gathering, crafting, all done in TD form.
If you enjoy Xiao Mang's games, please Follow + Wishlist — it helps the game survive!
https://store.steampowered.com/app/4267800/_/
