Developer's Note: The Story Behind v1.5
Feedback from Steam, Discord, and emails regarding Poolside Vigil highlighted a common point: while the atmosphere was engaging, the game lacked a clear objective.
To address this, we went through countless discussions and brainstorming sessions. Our test team pointed out that the models already looked like "anomalies" within the pool environment. This sparked the idea: What if we turn this into a core mechanic? We decided to create anomalies that you can hunt, which tie directly into the game's ending and explore its hidden past.
My mission was to listen to you, program the entire system, and model the visuals as a solo developer. Finally, with v1.5, the true "Gameplay Purpose" is live. I hope you enjoy the hunt and uncover every single anomaly!
v1.5: THE PURPOSE UPDATE - PATCH NOTES
To address the "lack of goal" and enrich your experience, here is everything new in v1.5:
Comprehensive Tutorial: A new tutorial has been added to help you master the mechanics. We highly recommend checking it out to understand the rules of the hunt.
Spray Paint Navigation: You can now use spray paint! Mark your path to avoid getting lost in the shifting, repetitive corridors. Leave your mark, find your way out.


Enhanced Anomaly Detection: Your phone light is now a truth-seeker. Use it to reveal and detect anomalies hidden in the environment.


Dynamic Phone Interface: Your phone is now "alive." Track your progress, game status, and objectives directly from the screen in real-time.
25 Unique Anomalies: We’ve added 25 different types of anomalies. Each one is a fragment of the past. Are you observant enough to uncover them all?
