Hey there, continuing with the QoL and other improvements for the public demo. The level design work on the first location is more-or-less complete now.
Demo 1.4.0 & 1.4.1 log:
Added HUD info about secured and non-deposited salvage score.
Level design work - the first map is almost complete.
More fixes for upgrading backpacks and transfering items.
Fixed enemies dead positon defaulting to ground level instead of accurate floor level.
