Hey folks!
It's late! I wish I was sleeping like that lazy frog. Here's a weekend update for you.
- Character specific endings are in. Each character has a normal and best (6 rune) ending. They're all sort of similar but each has a different flavor. Especially the best endings. I'm hoping this adds some fun to trying out new characters to complete runs with.
- There is now an achievement for winning the game with Pumpkin Man. Yay!
- Blue Devil's grab attack and throw is also skinned per character. I fixed a bug with BD where the game would soft lock if he died after grabbing you (Butternut and Ms. Witch could do it I think) but there still seems to be a soft lock glitch if he grabs you at the right time that I thought I fixed previously. Looking into this.
- I went through and filled in some outside tiles to better get things looking consistent. Most of the Spooky Church walls are 2 tiles thick since it made more sense to me representing a rickety old church. There's some small new enemy placement in Spooky Church that adds some more slight challenge on the way to Manleech.
- Eyeskuller's eyes have a slightly shorter timer before they start self destruct. Shouldn't be a huge debuff but I'm hoping it can smooth the edge for some people.
- Necroking got some collision tweaks.
- Some ux consistency stuff is making it in (better input prompts at game end, "you got 6 runes!" messaging, etc.) Still some way to go but getting there.
I think that's it for now. Catch you later!