First of all, thank you so much for your interest and support. It truly means a lot to me! I'd like to share the story behind this game and what's coming next.
THE VISION
I've always dreamed of a game that combines deep RPG combat with satisfying simulation gameplay.
Imagine World of Warcraft, but YOU build and command your own 4-character NPC party, customizing their talents, assigning their abilities for auto casting, and equip them with gears and such.
I've always loved watching NPC teammates fight in games like Tales of Arise, Granblue Fantasy, FF15, and FF13. Combined with my passion for auto-battlers like Loop Hero and Auto Chess, I got the feeling of I wanted to create something alike but slight different.
I'm also a devoted colony sim player, hundreds of hours in RimWorld (still learning!), Farthest Frontier, and Oxygen Not Included. These experiences drove me to explore: How can I seamlessly blend tactical combat with deep base-building simulation?
As a WoW player since Vanilla, I often wondered: "What if WoW had base-building? A place where NPCs from your adventures could gather, work, and live?" The Garrison system hinted at this... but we all know how that turned out.
After years of learning game development, I finally made this game. And now, it's here for you.
CORE GAMEPLAY
AUTO-BATTLER
I want to make the Auto-Battler fun to watch and enjoyable to progress.
Therefore in my game, it contains:
Different Combat Experience: Skirmesh and Dungeon and more!
Unique Recruitable Classes: Each with distinctive abilities and talent trees!
Flexible Tactics: DPS-focused, No-Healer runs, or Balanced, it is your choice!
Rewarding Progression: With each combat, your characters gain Exp, unlock new abilities, talents, equipment that will change how they fight!
SIMULATION
The feeling of Satisfying or the Sense of fulfillment after have done something, facing challenges and progressively getting better, is what I believe to be the most important part of a simulation gameplay.
Therefore in my game, it contains:
Progressive Area Development: from small to large, from manual to auto!
Living World: Fully animated NPCs + visual item placement (see that apple in your UI? It's actually on the shelf!)
Building & Decoration System: Design your perfect place!
Achieve Full Autonomy: Watch your business run itself!
The simulation gameplay launches with Early Access! Everything starts from a humble Tavern.
A PERSONAL NOTE
I wish to say that It feels like dream to me to learn coding and game development in less than 4 years, oppotunity like this comes once in a life time, therefore I'm pouring everything I have into making this game something special.
Although there is still much under development, some really takes time to polish, I really appreciate your patience and support to me and to my game!
Got feedback or ideas?
It is most welcome if you have any feedback or thoughts to share with me! I will be there everyday and it is always lovely to hear from you!
Thank you for playing my game.
