Hey everyone,
Quick update on the demo!

We’ve pushed a stability fix for the Web build after identifying a memory issue that could cause crashes during longer runs or heavier late-game scenarios. This has now been resolved and the demo should run much more smoothly, especially as things ramp up.
Alongside that, we’ve made enemy evolution balance adjustments to improve the mid-to-late game:
Early runs remain fast and approachable
Higher-tier enemies now feel more threatening
Endgame pressure ramps harder, rewarding stronger builds and smarter positioning
If you played earlier, you should notice smoother performance and a more intense late game.
As always, thank you for playing and for the feedback — it genuinely helps shape the game. If you run into anything odd or have thoughts on the balance, feel free to drop a comment.
More updates soon 🚀
— The Developer
