Fixed
- Painted Doors event: Choosing Skull no longer ends the run after combat and shows the “thank you” message.
- Enemy deaths: Rare cases where enemies stayed alive incorrectly are now resolved.
- Tooltips: Tooltips no longer stop working after using or discarding potions/consumables.
- Enemy intent UI: Intent icons now update properly when intent data changes.
- Resolution & fullscreen: Improved resolution handling and fullscreen switching. Current resolution now appears correctly in the dropdown.
- Potion tooltip suppression: Tooltip suppression is now safely cleared when related UI elements are disabled or destroyed.
- Run state HP: Current HP no longer resets when returning to the main menu.
- Main menu reset: Reset now properly clears lingering effects.
- Intent numbers: Numbers now only display for attack intents.
- Settings tooltips: Added tooltip text to settings labels and controls.
- Localized tooltips: Intent and map node tooltips now support localization.
- UI message fade timing: Fade timing now uses unscaled time.
- Damage effects animations: Effects now trigger animations on the correct target.
Improvements
- UI scaling: Better support for more screen sizes.
- Tooltips: Various additional tooltips added across the UI.
Known Issues
- After 5 events, the 6th event may behave incorrectly and block progression.
- On 3840×2160 (4K) resolutions, the UI may not display correctly.
Thanks for playtesting!
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