Players should see performance improvements with this update, as several of the bugs that were causing frame rate drops
-Added prioritize option to the butcher station that when active will automatically put butcher orders at the top of the orders list
-Added a cap of 30 animals during an animal attack
-Randomized targets during raids and animal attacks so not every enemy targets the same citizen
-Projectiles will no longer hit dead bodies
-When relocating furniture, the line connecting the furniture to its new placement will move with the furniture now
-Made Wyverns much stronger and harder to kill
-Added a fishing pier and the ability of citizens to fish
-Fixed bug where loading a game with dead characters that were once prisoners can cause orders to be created for their imprisonment
-Fixed a bug where loaded raiders may not find anyone to target
-Fixed bug where buried characters will load unburied
-Fixed bug where bleeding characters will cause the frame rate to decrease over time
-Fixed bug where dead animals may start randomly fleeing off the map
-Fixed bug where relocated training equipment would not update its training location
-Fixed bug where characters going to craft after training would sometimes face the wrong direction and fail to start crafting
-Fixed bug where inactive traps would load with their active sprite on
-Fixed a bug where characters would run back and forth between two spots during combat and not attack
