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Galactineers API - How to create, script and debug PVE missions

Hey guys,
prior to the release of the next PVE mission, we upgraded the Galactineers API once again (because we use it ourselves to create our missions :-) ) and added an option to run and debug your mission script directly from Visual Studio while playing it in Galactineers.

For that purpose, you can install our new Galactineers Visual Studio Add-in, which provides a project template, automatic PHP variable generation from map and shipdefinition files, and the possibility to run/debug your script in a special Galactineers instance.

Here's a detailed YouTube video on how to create, script and debug PVE missions:

https://www.youtube.com/watch?v=f5lHpM3I1V8

We hope to see cool user missions in the workshop soon, because they're so easy to create :-)

Happy coding!

EDIT 15/08/2016:
With the latest update, we added two more things:

a) cooperative multiplayer PVE missions with less than 8 player ships in total can now also be played alone in singleplayer mode. The number of ship slots will be adapted automatically. Example: If a mission is a 2-player mission with 3 ships per player, the mission will be available in singleplayer mode as well, with 6 ships for player 1. This way people who play singleplayer only, can play these missions as well and unlock their precious ship modules and loot.

b) For missions installed on the server, which do not have a space object (e.g. station, base, etc.) installed, which contains a PVE spot with the corresponding ID, Galactineers will generate a proxy asteroid with a corresponding mission ID and a sign with the mission's name. That way you can find (and play) your custom (or downloaded) missions on each map you play, even if no corresponding station or base is installed.