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v0.9.13.6079 - Balancing patch

Hey guys,
today we uploaded a little balancing patch as preparation for the upcoming big upgrades. The following things have been changed:

* Aspects research (to increase world tech level) in general is now cheaper.
* Level 2 docking bays will now be served by level 2 merchants, if a level 2 jump portal is around. Level 3 merchants will visit level 3 docking bays via level 3 jump portals, and so on.
* Merchants in general buy/sell more items. Higher level merchants have higher load capacities and buy/sell more items than lower level ones.
* Merchants of all three trade races offer a bigger bandwidth of trade goods. If you want to know, which demands will be fulfilled by the merchants of all thre races, visit our wiki:
http://wiki.galactineers.net/index.php?title=HowToPlay:Races

Roadmap:
* The development of level 4 is complete! All ship modules have been created (you can already find some level 4 ships in the workshop!), level 4 merchants are included, and the new Hangar feature is implemented.
* There are just a few tiny "ease of handling" features and some minor bugfixes for the level 4 stuff on the to do list.
* Last but not least, we'll be completing the "Rosinante" PVE mission, together with some more API extensions. Cooperative PVE missions can also be played alone if the number of total ships in the mission allows it. That way we will provide the "Rosinante" mission as a 2-player cooperative mission, but also for single player instances.

Have fun! :-)