Happy New Year, everyone.
Since the release of the demo, we have received a large amount of player feedback and improvement suggestions. We’ve also clearly felt the community’s patience and expectations for this project. Thank you sincerely for taking part at such an early stage and helping us refine the game together.
After reviewing player feedback alongside our original optimization plans, we have completed and released our first-week patch. Most of the changes in this update have already been implemented in the demo, covering exploration, combat, UI/UX, visual presentation, and fixes for several progression-impacting issues.
Below is an overview of the main changes in this update.
Gameplay Adjustments
Exploration System
Removed the rule where returning to camp resets exploration level
Removed the fixed exploration level cap; the maximum exploration level now increases as chapters progress
Redesigned exploration bonuses; detailed probability bonuses can now be viewed via mouse hover
Added stronger visual/audio notifications when logs are updated
Improved the search flow:
Scan results are no longer cleared after each individual search
If unsearched containers remain in the scan list, the list will automatically reappear without requiring repeated scanning input
Changed the “Return to Camp” button to “Quick Return” (cooldown retained)
Players can also return to camp freely through physical exits in the scene
Merchants
Added a “Sell” option to all merchants
Selecting it now automatically opens the inventory, reducing unnecessary steps
Experience Improvements
Combat
Replaced the original skill icons with card-based visuals to improve readability
Added a combo reference panel to help players identify valid drag-and-drop combos
Redesigned and rearranged the combat UI layout
Reduced the distance between combatants to improve movement and jumping flow
Removed temporary wuxia-style combo names and replaced them with names more consistent with a Three Kingdoms setting
Performed overall combat balance and numerical tuning
Character Art & Presentation
Added a new character portrait for Farmer Zheng
Replaced Liang Xing’s portrait and model
Adjusted Guan Yu’s portrait proportions to appear more solid and powerful
Scenes & Presentation
Added more onlooking villagers to the Liu Yuanqi incident scene
Removed morale cost when searching Liu Bei’s own household items
Added more searchable containers to indoor locations
Added additional searchable items
When leaving camp, the player character will now automatically voice a reminder of the current main quest
Refined naming for certain NPCs (e.g., “Merchant” changed to “Traveling Merchant”)
Inventory
Added a confirmation popup when expanding inventory capacity
Added an “All” filter tab for easier item browsing
Logs
Improved the description of Liu Yuanqi’s bundle log, clearly stating it should not be opened in non-emergency situations
Added notifications when quests officially start and end
Dialogue
Added a jade pendant illustration to the dialogue between Liu Bei and his mother
Added unified frames to dialogue illustrations
Main Interface
Optimized the overall layout of the player HUD
Rewrote the description and effects of the Morale system
Added guidance prompts when Morale is low
Main Menu
Redesigned a more prominent “Back” button in the settings menu
Added a Back button to the load game screen
World Setting
Adjusted the game’s starting year back to 184 AD
Continued using Romance of the Three Kingdoms character age settings, retaining differences from certain historical records
Bug Fixes
Fixed missing search icons on certain containers (e.g., Broken Pottery Jar)
Fixed missing self-monologue prompts when clicking on the player character
Fixed incorrect character portrait displays in the Codex
Fixed an issue where invalid items could be found during searches (ITEM1011001)
Fixed missing character descriptions in the Codex
Fixed cases where some NPC dialogues were empty
Fixed several tutorial text errors
Fixed container names incorrectly displaying numbers
Fixed item info cards becoming stuck on the main interface
Fixed two villager NPCs incorrectly sharing the same dialogue set
Fixed missing or incorrect skill effect descriptions (#16110008#)
Fixed inventory filter switching not working correctly after returning to camp
Fixed incorrect text display after a “Great Success” wealth check before combat (now correctly shows 100% reduction)
Fixed an inconsistency between the ending text and actual events in Guan Yu’s prologue
Fixed incorrect usage of Later Heaven Bagua directions on the Early Heaven Bagua diagram
