Hi everyone !
It took some time to release that patch, because it brings some game changing features.
The ressource Opposition Sytem (Mana vs Rage) is now implemented, and a whole new UI has been designed for it !
The new melee system shown in our devblog video is now released ! Also, thje patch brings the new magical effects we shown you in our devblog !
https://www.youtube.com/watch?v=il3eLhK7O98
To have all the details, please read the post here.
Now, here is the changelog !
GENERAL:
New : ROS (for Resource Opposition System) : a brand new system for managing resources.
New : Combo attacks for all weapon classes, with new animations and passive effects.
Changed : Mana is now called Umbra.
Improved: Low graphic settings are more optimized. Now displays lower texture resolution.
Several new weapon trails are implemented
Added a new system for spawning particle over magic weapons.
ENVIRONMENT:
New: A temple replace the dark forest. It is still WIP.
Various changes and optimizations
Fixed an inaccessible zone at the beginning
Fixed a physic problem at the same zone
Fixed: torchs shadows
Lighting improvements in Amarth, depending on the weather.
LOCALIZATION:
Fixed: Russian language is now in the menu selection
Fixed: Lots of corrections and improvements in both EN and FR
IA:
Fixed NightStalkers not reacting to ranged attacks
UI:
Whole New HUD (for ROS)!
New: Option to choose the scale of the HUD.
Right click should now equip any item on the correct slot.
Fixed a bug allowing players to equip weapons on armor slots.
While dual wielding, removing the item in the left hand will automatically set the right hand item in the left hand.
Fixed the size of some weapon items
Fixed a bug that was not removing active effects icons.
Added description over active effects icons
Added tooltip for almost all UI elements
GAMEPLAY:
New : Umbral Catalyst spell. Unleash devastating spells for a few seconds !
Slightly changed the camera angle
RENDERING:
New: Reworked default trails for all weapon combos
New: added new particle effects for magic weapons
Improved: directional blood for base combos
CHARACTERS:
Modified : Ogres variants are now a little heavier
Fixed : Body's material of the Butcher Zombie has been modified : the spine and eyes should no longer appear alone.
ANIMATION:
Added more than 25 new animations for per weapon combo system
