
Hello everyone,
I am Daniel, CEO of Wolcen Studio – Some of you may already know that I have a very nice french accent from our Kickstarter video few years ago…
Time has passed since our crowdfunding campaign, and unlike my accent, Wolcen has changed drastically.
The First Tech Beta - that we will launch in a few days now - will be a first taste of the amazing work our team has done.
For the past seven months, our team doubled in size – we are more than 30 internally - and developed a new state of mind: we want to create something big. We are building Wolcen as a world, not just a single game. We want our game universe and art direction to be as great as possible to allow this universe to live and evolve in the next 10 years.
Also, we want Wolcen to be a unique game compared to others of the same genre. We will not be a mixture of several games. We will be Wolcen, an amazing game that brings a lot of new elements on the table for Hack’n’Slash players. In order to do that, we will provide you unique gameplay mechanics, play style, game modes and more.
We have a long-term vision for our game to evolve and become one amongst the giants.
For that reason, and because of the new talented and experienced member who joined us recently, we decided to restart the game from scratch, redesign what was wrong in Wolcen and improve what was already good. We added new features to make our game unique. Also, we wanted to add multiplayer.
To achieve this, we asked you to wait for 6 long months, so we can provide you a multiplayer build.
We are almost there.
It is a bit sad for me to tell you today that we will need few more days before we can provide you the Tech Beta 1, but I believe it is better than letting you play to the current build.
We faced unexpected issues and we want them to be fixed before release, so your game experience could be the best possible for this version. It will be a small delay and it is for the best.
Tech Beta is coming soon! Stay tuned, it is just a matter of days now!
Daniel Dolui,
Wolcen Studio CEO
