---- Gameplay ----
* Combo leaderboard reset and class removed from tab. I apologize for the inconvenience.
* Subclass is now unlocked at player creation instead of level 2
* Fixed a bug with combine all not functioning correctly when combining Mythic relics
---- Abilities ----
* Bullrush is now animation cancellable with primary attack using gamepad
* Spike trap can now trap up to 10 enemies per trap
* Rogue now deals 10% more melee damage and 15% more ranged damage
* Backstab now deals damage in an area on landing instead of single target
---- Cleric Subclass Changes ----
* Sanctified Ground (Cardinal) has been reworked. It now repels enemies and projectiles, damages enemies on contact, heals the player, and grants a 35% damage buff. Duration: 4 seconds. Cooldown increased to 25 seconds.
* Exorcise (Exorcist) has been removed and replaced with Holy Fire.
* Holy Fire - Launch a piercing holy fire that burns through enemies
---- Graphic Changes ----
TLDR: Major visual polish pass across all classes. Removed generic buff indicators and replaced them with distinct particle effects and auras. Abilities now have proper activation bursts, persistent visual feedback, and satisfying end effects.
General
* Primary melee attack - added spark particle effects, different for each class
* Vendetta menu fixed scroll overflow
* Run Complete screen: fixed scrolling overflow, prevented accidental skip when unpausing
Cleric
* Light Orb - Particle effects added, removed spinning animation
* Meditation - New glow animation and rising motes, removed buff indicator
* Ward - Reworked with activation burst, particles, and pulsing aura
* Holy Nova - Particle effects added
Rogue
* Throw Knife - Minor trail effect added
* Lifesteal - Particle effects and visual range indicator added
* Adrenaline Rush - Aura and particle effects as visual indicator
* Poison Grenade - Updated visuals, now looks more like a grenade with explosion effects. Poisoned enemies more visually obvious
* Backstab - Particle effects and trailing added
Paladin
* Divine Justice - New sweeping arc animation
* Divine Judgment - Pulsing skull indicators with particle effects
* Divine Heal - Particle burst effect replaces icon
* Holy Shield - Particles and glowing aura replace border indicator. Ability description updated.
* Holy Bolt - Particle effects added
* Consecration - Particle effects and pulsing warning before expiration
Mage
* Mana Shield - More visible aura, pulses faster when low
* Fire Rune - Fire ember particles added
* Fireball - New player animation to distinguish from enemy fireballs
* Fireball Explosion, Pyroblast, Meteor, Meteor Explosion - New particle effects
Warrior
* Battle Cry - Particle effects replace buff indicator
* Shield Block - Glowing aura replaces buff indicator
* Whirlwind - Subtle particles added (respects toggle in pause menu)
* Eternal Rage - New intense visual indicator with size increase
* Throw Axe - Minor trail effect added
Hunter
* Throw Spear, Javelin Storm - Minor trailing effects
* Aimed Shot - Glow, particle effects, and minor trail
* Spike Trap - Metallic glinting effects while idle, snap effect on trigger
* Haste - Clean visual aura replaces arrow buff indicator
* Enemy Bleed - Blood drip particle effects added
---- Sound Changes ----
* Bat charge now makes a bat sound
* Spike trap now makes a trap noise
