- Experimental feature to reduce CPU load on both clients and servers by delaying the update of distant players by X amount of frames based on their distance to the client.
- Fixed a bug that caused the reload animation to be hidden if the player started reloading while sprinting.
- Replaced the last old rocks on Antietam and some of them on the drill camp map.
- Reduced artillery barrage shell amount by 20%.
- Increased Miller's Cornfield skirmish area capture area size in an effort to bring a wider range of possible outcomes and tactics to the area.
- Tweaks to the time of day settings around noon.
- Updated melee movement animations for bayonetted weapons.
- Fixed a server crash.