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November 2nd - Update 83 Released!

- Added Pry Grist Mill skirmish area. This area located on the northern part of the battlefield will have players battle it out across Little Antietam.

- Improved server performance.

- Improved player interpolation. Players will no longer jitter back and forth when trying to stop or stand still.

- As each skirmish area starts. The artillery will now randomly pick between 4 strength states. Heavy, Medium, Low or none. This should make the artillery feel different on each skirmish area.

- Morale for the attacking team has been increased by 20% and 30% for the defending team. The morale ratio for the defending team is now back to what it was before the formation buff system was introduced.

- The clouds will no longer dissapear by setting the ingame "Smoke" setting to low. Clouds are now controlled by the "Shading" settings.

- Updated the grass, making it look much more varied and natural while at the same time improving its performance.

- The grass now casts shadows, resulting in a more contrasty look.

- Fixed an issue with the Free Look system where the camera would suddenly appear in odd places.

- Minor tweaks to freelook.

- Added a 4 second delay before the formation buff deactivates, if you are no longer in a formation.

- Fixed a few client crashes.

- Added a particle effect when a bullet hits water.

- Updated some of the visuals on the Drill Camp to correspond with their look on Antietam.