- Added Pry Grist Mill skirmish area. This area located on the northern part of the battlefield will have players battle it out across Little Antietam.
- Improved server performance.
- Improved player interpolation. Players will no longer jitter back and forth when trying to stop or stand still.
- As each skirmish area starts. The artillery will now randomly pick between 4 strength states. Heavy, Medium, Low or none. This should make the artillery feel different on each skirmish area.
- Morale for the attacking team has been increased by 20% and 30% for the defending team. The morale ratio for the defending team is now back to what it was before the formation buff system was introduced.
- The clouds will no longer dissapear by setting the ingame "Smoke" setting to low. Clouds are now controlled by the "Shading" settings.
- Updated the grass, making it look much more varied and natural while at the same time improving its performance.
- The grass now casts shadows, resulting in a more contrasty look.
- Fixed an issue with the Free Look system where the camera would suddenly appear in odd places.
- Minor tweaks to freelook.
- Added a 4 second delay before the formation buff deactivates, if you are no longer in a formation.
- Fixed a few client crashes.
- Added a particle effect when a bullet hits water.
- Updated some of the visuals on the Drill Camp to correspond with their look on Antietam.