Developer postOriginal post (opens in a new tab)

January 10th - Update 90 Released!

- Increased the amount of players on a server from 90 to 100.

- Added 13th skirmish area: Nicodemus Hill. In this skirmish area, the Confederates are to defend Jackson's artillery positioned on Nicodemus Hill from the Union attacking from the direction of Miller farm. During the actual battle, Stuart had placed his horse artillery on the commanding viewpoint offered by Nicodemus Hill on the night prior to the main battle, and the commanding view allowed Washington’s, Chew’s, and Pelham’s batteries to offer devastating fire down the Union lines. It was by the sheer weight of numbers that Hooker’s I Corps was able to break the Confederate left, despite the fire from the hill which he ignored in favor of pushing to Dunkard Church. In this alternate scenario, we present the possibilities of what would have happened had Hooker diverted some of his attention to the lightly defended hill and attempted to silence Stuart’s horse artillery shortly after the fighting in the Miller cornfields.

- Did a balance pass on the starting morale amount across most skirmish areas - specifically tweaked values where the Union has more advanced weaponry than the Confederates.

- Increased the time it takes to capture the point on skirmish areas where the capture zone is very large, such as on Hookers Push and Millers Cornfield.

- Tweaked the formation system so if you kneel while having the In Formation buff, you will then get the Skirmishing buff instead. This is done to provide an alternative to kneeling. Without this change - a bit of a slower reload while kneeling is in works as well, there is little incentive to stand up and fight when you can half your hitbox size by kneeling without much of a tradeoff in doing so.

- The fence line at the Piper Farm capture area took some artillery hits and was severely damaged.

- Major overhaul of the UI which should have reduced the amount of crashes related to the UI. Expect a few UI behavior bugs with this update.

- Added WIP skirmish area information screen when spawning the first time on each new skirmishing round.

- The correct death screen is now showing when the player gets killed while having the Skirmishing buff.

- Improved the tab screen to display what your purpose is on the current skirmish area, Attack, Defend. It now displays the amount of players on each team along with a hopefully working scrolling feature.

- While using the newly introduced worcam, when right clicking, the flags now appear much faster.

- Added new Double Quick and Sprint animations with a revolver and with a sword.

- Fixed a bug where if Dynamic Depth of Field got disabled, there would always be a bit of DOF in the background.

- Removed the timer from the Ready stance which would force the player into Shoulder Arms if the player had been moving for more than 3 seconds. Now players can walk at the Ready indefinately although at a slower speed than when in shoulder arms.

- Fixed an animation glitch in first person. When turning 180 degrees while sprinting, the character would put the rifle back to Shoulder Arms and then grab it again when the player gained speed.

- Reduced the risk of bullets appearing to bounce off of fences. From our internal testing, it has only been a visual glitch. Bullets have always passed through the fence in the direction the projectile was fired.

- The Dynamic Depth of Field effect will now activate very slowly and dissapear instantly if the player looks into the distance, this should get rid of the screen sometimes seeming to blur randomly for no reason.

- Made the worcam able to better detect wether its inside of the skirmish area or not.

- Added some extra effects to the desturated background when for example the spawn screen is showing.

- Made the Historical Camera work again which allows you to take historical screenshots by pressing ""Print Sreen"" twice.

- Fixed 2 rare crashes when joining a server (Other crashes when joining a server still remain).

- Added a temporary fix for the 20th Maine / Union solders, spawning at the confederate side.

- Made players lag less in the distance.