- Reenabled the endgame events (Final Push, Last Stand).
Defender reaches 0 morale: Last stand is activated. This means every dead person is spawned right away but no more respawns are available after. The round ends when the match timer runs out or the attacker has captured the area or killed all defenders.
Attacker reaches 0 morale: Final push is activated. This makes respawning for the attackers cost 0 morale but changes the timer on the round from, for instance, 22 mins remaining to for instance 4 minutes remaining. The length of Final Push is based on the distance from the attacker spawnpoint to the point of contention and thus varies from skirmish area to skirmish area. Round ends when area is captured or the defenders has gone through their last respawns in their last stand or when the timer has run out.
- Made it more clear to the player what is going on while the endgame events are in progress.
- Fixed various other issues with the endgame events.
- Added a WIP disconnect notification system that displays the reason why the disconnect occured once the players have gotten back into the main menu.
- Made bullets trigger hit sounds when they hit vegetation objects.
- Made bullets able to pierce soft vegetation objects, being lethal to players on the other side.
- The feather on the head of the Garibaldi Gaurds is now hidden in first person.
- Added stacked wheat bundles on the various wheatfields across Antietam and Harpers Ferry.
- Added hay stacks on their historically correct locations at Antietam and Harpers Ferry.
- Added the 6th Pennsylvania dismounted cavalry to Pry Grist Mill, Antietam.
- Several adjustments to Confederate uniforms.
- Adjustments to the 52nd New York.
- Reworked the 1st Georgia and added them to Pry Grist Mill.
- Added 12 lb Howitzers, 14 lb James rifles and 3 inch Parrott rifles cannon variations to the artillery batteries at Antietam and Harpers Ferry.
