- Added 14th skirmish area to Antietam: Skirmish at East Woods. During the late afternoon of September 16th, General Hooker, by request of General McClellan took his corps across Antietam creek at the upper bridge in order to locate the rebel flank. At 1800 hours the 42nd PA and 3rd PA reserves were sent out in a skirmish formation to probe the East Woods for rebels. The skirmish that followed when Hood’s Texans engaged them lasted until dark at 2100 and would cause a few hundred casualties (among them the 42nd PA Colonel). While not often talked about, the evening skirmish before the battle early next morning was an important event as it alerted Lee as to the direction of the Union attack the next day and he would thus shift his army strength to counter Hooker in the morning at Hagerstown Turnpike and Miller’s Cornfield.
- Major rework of the Bloody Lane skirmish area to better reflect the area during the battle.
- Most likely greatly optimized the smoke when theres 100 or more players on a server, greatly improving the FPS.
- Improved the headbobbing algorithm resulting in smoother camera movements between movement speed transitions. The camera going crazy if you are standing idle while exhausted and getting shelled by the artillery should also no longer be a problem.
- Material pass on most weapons.
- Added zoauve specific hairstyles.
- Fixed up hair issues under certain light conditions.
- Replaced 12th SC on several skirmish areas. Expect major changes in available regiments soon.
- Fixed the UI target on the shooting range of the Drill Camp.
- Fixed your current regiment not being shown when pressing T.
- Improved the third person revolver aim animations while kneeled.
- Corpses will no longer have weapons that cant be picked up.