- Increased server player cap from 100-150. NOTE: This is very much a test meant to push our systems to their limits. Do not expect a stable and issue free experience. We may very well roll this back in the next update depending on the results we're getting.
- Tweaked the wounded sounds. They now don't always trigger and their volume has been decreased as well.
- Updated Burnside Bridge skirmish area vegetation to better match its real world counterpart in 1862.
- Added a few UI fixes such as fixing the swapped factions on the tab screen.
- Improved the performance of the smoke.
- Added footstep sounds to the officer movement animations.
- Switched to a new algorithm bending the trees and other vegetation objects in the wind.
- Temporarily disabled the doors as we suspect they may be negatively affecting the performance of the server.
- Reduced the likelyhood of players firing their rifle up in the air - If you dont see the enemy directly aim at you, there is very little chance that their bullet would actually hit you if they were to fire.