Version 0.9 Update
-New card rendering: replaced the previous procedurally generated style with a hand-drawn style.

- New difficulty system: Difficulty selection now includes Normal and Expert.
- Core upgrades now XP-driven: In-run core upgrades now consume XP and can be leveled up indefinitely, instead of once per level.
- Economy rework: Tower upgrade costs are now tied to tower price; shop build cost and gacha / synthesis prices are unified, all using gold.
- Heat and power rework: Reworked the heat system (heat storage / thermal energy); power now gains a full-grid resistance bonus.
- Extraction settlement: Deep levels (depth ≥ 4) now support early extraction and settlement.
- Aiming optimization: Improved aiming at moving targets, with a significant hit-rate increase.
- Energy node UI optimization: Optimized node hover info display and upgrade panel.
- Performance optimization
- New characters: Added Prismal (optical / crystal-style dialogue) and Mr. Gear (mobile turret gameplay).
- Pilot balance adjustments
