As I spent one week at Cebit demoing Holodance, this is just a fairly small release with some fairly important bugfixes and a bit of Slider-polishing:
- Fixed issue that TotalNotes (number of notes) was not properly assigned to player score in Level 1, resulting in a strange popup about a combo
- Level 01 was broken and did not create notes after the first few notes. This was also broken in several other levels from story mode. Both songs in Level 01 work now, but the bonus song starts with a few very fast orbs because preroll doesn't properly work in story mode, yet. The other levels / track also seem to all work properly again (I tested all of Level 1 and 2, and tracks 1 and 3 of Level 3).
- Fixed off-by-one bug where events (multipliers, long combo, almost full combo, full combo) where triggered by the orb before the actual event.
- Fixed Orb Rotations (they didn't rotate at all, while they should have rotated faster, the higher the multiplier ... now they do ;-) )
- Major improvement for repeating sliders: Arrow now appears on the side where the next repetition starts, arrows are a bit larger than before, and are black when the slider is bright, and white when the slider is dark
- Fixed varying transparencies in slider paths
- Slider follow objects now properly rotate with the Sliders (only visible with cubes and friends, obviously not with spheres :-) )
- Project Cleanup: Removed old "Cinematic Effects" because they are obsolete (they were replaced with the new PostProcessingBehaviour a while back), and caused plenty of warnings due to API changes in Unity 5.5, Updated Unity Standard Assets ImageEffects to version from Unity 5.5.2p4, removed Unity Water (because we use PlayWay Water), updated Unity ParticleSystems; removed AmplifyColor
- Fixed small issue in the HitSoundThemes that caused a NullReferenceException on startup
- Fixed small issue that resulted in orb themes from free mode being applied to story mode when story mode was played after free mode
- Removed old "Cinematic Effects" because they are obsolete (they were replaced with the new PostProcessingBehaviour a while back), and caused plenty of warnings due to API changes in Unity 5.5