There's more ;-) ... it's almost 4am and I have to get up at 7am tomorrow, and then am off for 10 days of vacation (meditation retreat, to be precise ;-) ). So I'll keep this short: There's quite a few nice things in this update, once again - but there's also a lot of things I wasn't able to push in to this update.
Most important: osu! Sliders are now fixed and should behave correctly. I have already seen one song where they still do behave weird (Camellia - Let's Jump; awesome song by the way, gives you a really intense workout ;-) ), but most seem to be fine now - so let me know if you find one that's strange.
Release notes in bullet points:
- Added nice fade outs and fade ins for all audio when loading levels (this was super-annoying up until now) and also when songs start or end early (something we use in party / demo mode). Comparatively small change - much better experience.
- Made "head-orbs" in Level 3, Tracks 3 and 4 mostly translucent; also fixed some bugs we had introduced there with the new orb themes (those tracks had almost random orbs for hands / head which was very confusing). Also tweaked the head-positions. (edited)
- Added mechanism to disable platform movement to make the "head orbs intro" in Level 3, Track 3 significantly easier to get into.
- Fix the long-standing bug that had the track names rotate with the orbs in the track selection (I know, I know, this has been super-annoying, and it's been known for a long time - but fixing this was not as easy as one may think due to the hackish way we originally had set this up). I am so happy that this will no longer annoy the hell out of me. Thank you for your patience!
- Added a few "jump orbs" right at the end of Track 4 in Level 3; this is the most challenging part with "head orbs" that we'll have in the game (we'll keep this mechanic only for level 3, tracks 3 and 4).
- osu!: Fixed Sliders - these should now behave almost exactly the same as in osu! (if you find beatmaps where they don't - please post to the forum with the name of the song / beatmap) (edited)
- osu!: Major redesign of the osu! beatmap browser. There are still a few things missing and there are bugs - but you can now browser by artist, title and difficulty!
- osu!: Changed main font in file browser to improve readability and support Unicode artists and titles properly. NOTE: We dropped Unicode support for now because the font we picked actually didn't support the full Unicode character set. (edited)
- Removed "osu! tutorial" from songs to select from because this cannot really be played inside Holodance
- osu! Spinners no longer work with your head. In other words: You cannot have your head stuck to them anymore :wink:
- osu!: Taiko beatmaps now use their beatmapID as seed so that they should play with the same locations each time. This is a first step towards making Taiko beatmaps much more fun to play in Holodance (there's more improvements to come).
- osu!: Now showing number of songs (new) and number of beatmaps in alphabetical list - only having the beatmaps there was really confusing!
- osu!: Fixed problem when images are located in a subfolder (thanks to Mokiki for making me aware of this issue).
- osu!: No longer showing the song titles while loading because this doesn't really help and can cause frame stutters when using Unicode.
- Added new Tickle-Animation for Pritvitej (you have to find out on your own how to trigger that one ... there's an achievement waiting, and it's different from how it used to be in the earlier versions of the game)
- Fixed TrueSkyCameras in Levels 4 and 8 - those had a flipped view (except the VR camera which was set up correctly), which broke streaming / recording videos (or making screenshots)
- Once again, improved handling of companion view UI and and in-VR UI: When a mouse button is pressed, the companion view UI is always activated; when laser pointers are activated, or the trigger of a controller is pressed, the in-VR UI is always activated. There's still the possibility of a person sitting at the computer griefing the VR-player, or the other way round (if that makes any sense :wink: ), but the solution should be much more robust than the previous one. IMPORTANT: You will now usually have to click into the game window (companion Window, on the flatscreen) to be able to use that UI. In VR, it should always work but in case it doesn't, you should be able to make it work by pressing the trigger.
- Fixed "dismiss buttons" for osu! and editor levels (these now point left, which is where the image goes when you dismiss it)
- Fixed a fairly nasty but that caused terrible performance in Level 6 for no good reason (this was debug-logging left in there, ooops)